public class State extends Item
{
    private String resourcePath;

    private int width;

    private int height;

    private int fireType;

    private int modelWidth; //模型的宽度

    private int modelHeight;//模型的高度

    public int moveStep; //移动每步步长

    private int[] Data;

    public State()
    {
        Data = new int[]{2, 1, 4, 5};
    }

    public String getResourcePath() {
        return resourcePath;
    }

    public void setResourcePath(String resourcePath) {
        this.resourcePath = resourcePath;
    }

    public int getFireType() {
        return fireType;
    }

    public void setFireType(int fireType) {
        this.fireType = fireType;
    }

    public int getWidth() {
        return width;
    }

    public void setWidth(int width) {
        this.width = width;
    }

    public int getHeight() {
        return height;
    }

    public void setHeight(int height) {
        this.height = height;
    }

    public int getModelWidth() {
        return modelWidth;
    }

    public void setModelWidth(int modelWidth) {
        this.modelWidth = modelWidth;
    }

    public int getModelHeight() {
        return modelHeight;
    }

    public void setModelHeight(int modelHeight) {
        this.modelHeight = modelHeight;
    }

    public int getMoveStep() {
        return moveStep;
    }

    public void setMoveStep(int moveStep) {
        this.moveStep = moveStep;
    }

    public int[] getData() {
        return Data;
    }

    public void setData(int[] data) {
        Data = data;
    }

}
